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Old Dec 10, 2007, 09:41 PM // 21:41   #21
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i personally like flesh golem the way it is however Animate Bone Fiend from 25e to 15e that i would love
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Old Dec 10, 2007, 09:50 PM // 21:50   #22
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Quote:
Originally Posted by mortis corpus
i personally like flesh golem the way it is however Animate Bone Fiend from 25e to 15e that i would love
That would be a bit overpowered in a sense, a lowish energy cost minion with a 5 second recharge, high damage, and range ability would be a bit unfair. If this happened bone horrors might not even used anymore if this happened.
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Old Dec 12, 2007, 08:10 PM // 20:10   #23
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Quote:
Originally Posted by Brian the Gladiator
I would like an elite that does the exact same thing as [skill=text]animate bone minions[/skill]. The only difference is that, when it dies, it has the same effect as a bone minion with [skill=text]death nova[/skill] and it would be a little higher level.

The elite spell might say:

Animate explosive minions - 15e - 3 sec cast - 5 sec recharge - exploit nearest corpse to raise two level 15 minions. When these minions die, all adjacent foes take 105 damage and are poisoned for 15 seconds. Explosive minions can not be the target of an enchantment. (to stop people from stacking death nova on an explosive minion...)
I just drooled over myself.
There is no way in hell such a thing would ever get added to the game. As much as I would personally LOVE this elite, it would be ridiculously overpowered. One of the main problems players generally have is that it is quite difficult to target minions with Death Nova, not to mention tough to get off a 2 second cast on a minion that is being pounded on before he dies. This elite would be beyond sexy!
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Old Dec 12, 2007, 08:38 PM // 20:38   #24
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Quote:
Originally Posted by Splitisoda
That would be a bit overpowered in a sense, a lowish energy cost minion with a 5 second recharge, high damage, and range ability would be a bit unfair. If this happened bone horrors might not even used anymore if this happened.
There's no reason Bone Fiends should cost 15e. Each has their own advantages and downsides.

The thing is, Bone fiends suck in HM - Weak ranged minions that die in seconds are no good. Bone horrors have the extra armor, and are more likely to be targeted since they get up in melee range. Of course Fiends are good in hm though, where meatshields are needed and you just want your minions to put out high damage. Their effectiveness in nm shouldn't stop anet from giving them the 15e cost they need.
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Old Dec 12, 2007, 10:40 PM // 22:40   #25
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Quote:
Originally Posted by infusco
I just drooled over myself.
There is no way in hell such a thing would ever get added to the game. As much as I would personally LOVE this elite, it would be ridiculously overpowered. One of the main problems players generally have is that it is quite difficult to target minions with Death Nova, not to mention tough to get off a 2 second cast on a minion that is being pounded on before he dies. This elite would be beyond sexy!
This is exactly why we need an elite skill like this. Heroes run bone minions + death nova perfectly. I think humans need an elite counterpart to make them more viable. Why should a party take a human minion master when they could take a Hero that does a better job???

If this is too overpowered, then so is the Hero MM and then why is that not nerfed. Personally, i don't think it is overpowered because, not only can a hero do this, but they can apply jagged bones to the same minions with ease making him even more ridiculously imba. At least this skill would allow human MMs to be in the same playing field as the Hero MM.

Edit: I am now realising that this post is kind of off topic. What I think they should do to flesh golem is to do away with the fact that, when it dies, it leaves an exploitable corpse. Then, increase the amount that you can have up at a time to 3 IMO.

Last edited by Brian the Gladiator; Dec 12, 2007 at 10:47 PM // 22:47..
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Old Dec 13, 2007, 08:17 AM // 08:17   #26
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Quote:
Originally Posted by Brian the Gladiator
Edit: I am now realising that this post is kind of off topic. What I think they should do to flesh golem is to do away with the fact that, when it dies, it leaves an exploitable corpse. Then, increase the amount that you can have up at a time to 3 IMO.
Actually not so much, the more and original ideas the better.
Quote:
Originally Posted by System_Crush
A minion with an Afflicted Soul Explosion effect?
Was one of the basic suggestions, the soul explosion stacks with [skill=text]Death Nova[/skill] and deals damage dependent on the level of the minion, on 1 level 13 minion it's less damage than on a lvl 18 minion, but as it is dealt twice I guess reasonably balanced.
It is a minion bomb that works even if you miss a death nova, but doesn't make death nova useless to take as well, because it doesn't poison and more damage is never bad.

Last edited by System_Crush; Dec 13, 2007 at 08:21 AM // 08:21..
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Old Dec 14, 2007, 09:34 PM // 21:34   #27
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Perhaps something like..

25e, 3 second cast, 20s recharge.
Create a level 0...24 Flesh Golem. When flesh golem dies, all adjacent enemies take 30...80 dmg, all nearby enemies take 20...60 dmg, all enemies in the area take 10...50 dmg.

Doesnt leave exploitable corpse, and theres still the cap of one each.
Basically like, a minion with a death nova that works like the ele elite shockwave. (kinda)


OR

25e, 3 second cast, 10s recharge
Create a level 0...24 Flesh Golem. This minion attacks 33% faster, hits all adjacent enemies (kinda like a scythe), and causes bleeding when it hits. You can only have 1...2 Flesh Golems at a time.

Doesnt leave exploitable corpse, but cap is according to attribute level.
Bleeding or disease.. but disease is kinda overpowered compared to bleeding. Bleeding makes more sense (imo) because of the huge axe looking thing on the fleshy's arm.

Personally, I think the only "buff" needed to minions is to make them look more intimidating. Sure they look cool already but they're just too small.. like a tiny pet fleshy/bony horror isnt very "wow"ing. Purely asethetic improvement, but just double the size of all the minions.. lol, so they're as big as an actual character and flesh golems would be about 2.5 times the size of a character. Then when you actually have 10 minions forming a wall, it doesnt look like a crowd of tiny things around that monster boss your trying to kill, it ACTUALLY looks like a wall of mean fighting machines.

Last edited by Joshie0808; Dec 14, 2007 at 09:42 PM // 21:42..
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Old Dec 14, 2007, 11:21 PM // 23:21   #28
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Quote:
Originally Posted by Kaida the Heartless
Remove the one limit cap.

Thier damage is crap, they just have alot of health. If you wanna spend your elite on that I think it's fair.

Besides, at a thirty second recharge, your not going to get enough summons out of it quickly enough to break it.
*Slams desk* Yeah wow! come on one Golem and its a slow bastard too. Eather give me 1 more golem or make the thing attack like a dervish or be fast attacking.
Or give it a better recharge so I can at least spam the thing... I can take the enegy cost just give it better recharge and maby longer cast??? naaa....
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Old Dec 15, 2007, 01:29 AM // 01:29   #29
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I think for it to be elite it should be one/a few of the following things:

-raised to something on the lines of level 35
-remove the degeneration
-allow it to cause bleeding/poison/weakness per hit.
-give it armor penetration
-make the actual golum HUGE... like 4 times the size it is now and/or 8 times the size of a necro. That is a real golum.
-give it an AoE-typed attack. when it attacks, it should hit all foes in the area instead of just a person.
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Old Dec 15, 2007, 10:49 AM // 10:49   #30
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One easy change.

Flesh Golem scales with the level of the animated corpse.
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Old Dec 15, 2007, 11:09 AM // 11:09   #31
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i like the AoE idea.

"golem stomp" -triggers every 12 seconds, foes in the area take 10...60 dmg and are knocked down

or make it adrenaline based for the golem itself.

problem is if a whole team just takes it, so capping the number of golems on the field would be necessary i guess.

Another thing that would be cool is a line of Beast Mastery type skills for the Golem.
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Old Dec 15, 2007, 11:12 AM // 11:12   #32
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I want Flesh Golem to be worth the Elite slot. I don't feel it is, so I have not bothered to cap it on my Necro.
Quote:
Originally Posted by Carinae Dragonblood
But mostly I want him to be as smart as a Hero. FG has a serious stupidity factor and needs an IQ boost.
What Carrinae said. That was what I was going to post. Give it improved AI, let it respond to called targets, and not just shamble around like a rotting sack of meat.
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Old Dec 15, 2007, 01:16 PM // 13:16   #33
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FG would be made worth its elite slot in PvE and probably also in low level PvP by that change : making it respond to called targets, and functioning as the "minion general" by inclining other minions to follow it. That would not even require a different wording of the skill.

Also the Flesh Golem should show up in your party list, imho.
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Old Dec 15, 2007, 01:27 PM // 13:27   #34
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Is there a reason to play MM at all, when u have the likes of Olias?
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Old Dec 15, 2007, 03:39 PM // 15:39   #35
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golem is kinda baed, i use jag bones since its just...repeatable minions and degen gogo
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Old Dec 15, 2007, 05:45 PM // 17:45   #36
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Quote:
Originally Posted by tyla salanari
golem is kinda baed, i use jag bones since its just...repeatable minions and degen gogo
That is the point, what would be the best way to fix golem? So that is on par with JB.
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Old Dec 15, 2007, 05:45 PM // 17:45   #37
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To tell the truth if I want explosive minions I use [skill]death nova[/skill]+[skill]Jagged Bones[/skill] + [skill]Animate bone Minions[/skill] + [skill]Animate Shambling Horror[/skill]

Plus maybe [skill]Feast for the Dead[/skill] or somthing to that effect. Makes a constant supply of minions, explosions, and will keep them alive when there is nothing to kill.

On-topic. To make Golem better, I say let him soak damage for you. like a "bonding" of some sort. He has a crap load of HP so either let him soak damage for you or mabe your minion army.
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Old Dec 15, 2007, 06:03 PM // 18:03   #38
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[skill]Dark Bond[/skill] kinda does that already and it isn't such a great effect anyway as your minions should occupy/bodyblock your enemies (in PvE at least). I think Golems should have an AoE attack similar to a scythe, then when your horrors/minions have enemies clumped together the flesh golem can bring out teh pwn.
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Old Dec 18, 2007, 03:50 PM // 15:50   #39
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Quote:
Originally Posted by Togira Ikonaka
[skill]Dark Bond[/skill] kinda does that already and it isn't such a great effect anyway as your minions should occupy/bodyblock your enemies (in PvE at least).
Ya I figured that could be used, however what if FG had a permanent DB for your minions. It would allow them to survive a bit longer while in battle.

Or I say give FG a skillset, maybe make that axe/club thing a hammer and allow it to have 3-4 skills, maybe one KD skill.
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Old Dec 18, 2007, 05:48 PM // 17:48   #40
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Give Flesh Golem a radar dish, so that you can keep track of all your minions' health, enchantments, and locations, making them easy to target for Death Nova/JB. Whenever Flesh Golem dies, BLOOOOP! Quick, quick, restore power! BZZZZZAP! Yes! Power restored! *Keeps spamming BotM when necessary.*

*Has urge to play C&C now...*
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